Hacker News with Generative AI: Game Development

SimplyStream – Unreal Engine 5 meets WebGPU (tiwsamples.com)
Raylib 5.5 – a library to program graphic apps in C (github.com/raysan5)
One year after raylib 5.0 release, arribes raylib 5.5, the next big revision of the library. It's been 11 years since raylib 1.0 release and in all this time it has never stopped growing and improving. With an outstanding number of new contributors and improvements, it's, again, the biggest raylib release to date.
Xogot – Godot for iPad (xogot.com)
Introducing Xogot
How the game editor Construct 3 uses the File System Access API (chrome.com)
Show HN: Konga Beat – A custom track editor for Donkey Konga 2 and 3 (kongabeat.com)
Write and edit Donkey Konga 2 and 3 scores to play in an emulator or natively on the GameCube.
Unreal Engine 5 WebGPU demo with asset streaming (simplystream.com)
Powered by SimplyStream
One of the largest Godot projects is transitioning off of Godot (youtube.com)
Virtual Texturing (playerunknownproductions.net)
Building a game engine that supports earth-sized environments requires us to pay attention to the scalability of our engine. For example, the amount of data existing on the planet cannot be loaded into RAM or VRAM. Every system we design needs to take into account the assumption that data is not loaded and needs to be streamed in or in some cases even needs to be generated first.
Making a trading Gameboy: A pocket exchange and algo trading platform (questdb.io)
Dev snapshot: Godot 4.4 dev 4 (godotengine.org)
We are back roughly a month after the release of dev3 to bring you a host of new improvements.
Lyra, an Unreal Engine 5 demo ported to WebGPU (tiwsamples.com)
ScummVM adds support for Castle Master (1990) (scummvm.org)
Castle Master, the haunting conclusion to the Freescape engine saga, is now ready for public testing!
Assembling a Game Boy Game with Meson (terinstock.com)
I’ve been working on a Game Boy game off-and-on for the last few months (hopefully more details about this soon!). Up until recently I was building the game with GNU Make, but I was frustrated with configuring Make’s prerequisites for accurate dependency tracking.
Factorio – Lost in Translation (factorio.com)
Hello, We are still diligently working away at the Space Age bug reports.
Show HN: SuperSplat – open-source 3D Gaussian Splat Editor (playcanvas.com)
Evolve: An incremental game about evolving a civilization (pmotschmann.github.io)
Moving my game project from C to the Odin language (akselmo.dev)
Some months ago, I got really fed up with C.
Cramming Solitaire onto a Nintendo E-Reader card (mattgreer.dev)
I recently finished making Solitaire for the Nintendo E-Reader. I managed to fit it onto a single card, and it's a pretty full featured version of the game. I'm really happy with how it turned out. I figured I'd talk a bit about how I made it in what turned out to be a long blog post :)
Show HN: I Built a Rock, Paper, Scissors roguelike in React (xtremerps.com)
Take on solo challenges in two exciting game modes!
Oasis: An interactive, explorable world model (etched.com)
We're excited to release Oasis, the first playable AI model that generates open-world games.
Cramming Solitaire onto a Nintendo E-Reader card (mattgreer.dev)
I recently finished making Solitaire for the Nintendo E-Reader. I managed to fit it onto a single card, and it's a pretty full featured version of the game. I'm really happy with how it turned out. I figured I'd talk a bit about how I made it in what turned out to be a long blog post :)
Classic 3D videogame shadow techniques (30fps.net)
Towards the end of Wim Wenders’s excellent Perfect Days, the protagonist Hirayama is drinking beer under a bridge after he has seen a Businessman courting his crush. Suddenly the Businessman joins him under the bridge. As it turns out, things aren’t actually that simple but the point is their conversation takes them to some fundamental questions:
Show HN: Cinematic Battle Simulation in Unreal Engine [video] (youtube.com)
Dune3D v1.2 (dune3d.org)
See the changelog for version 1.2 for a complete list of changes.
DragonRuby Game Toolkit hits v6.0 (itch.io)
With the release of v6.0, Ludam Dare 56 kicking off, and Rocky Mountain Ruby 2024 around the corner, DragonRuby Game Toolkit is free the next few days.
Adventures in algorithmic trading on the Runescape Grand Exchange (tristanrhodes.com)
Runescape has been a game near and dear to my heart since I was a child. Though I do not actively play anymore, it still functions as an interesting programming project substrate. Most recently, I created a bot that automatically executes trades on the Grand Exchange in order to conduct market making via common machine learning techniques.
Light and Shadow (catlikecoding.com)
This is the fourth tutorial in a series that covers the creation of a simple true top-down 2D game with pixel graphics, using the Godot Engine, version 4. It follows Movable Objects and adds 2D lighting to it.
Godot for App Development (bearblog.dev)
Godot has some serious untapped potential when it comes to creating GUI applications for desktop and mobile. I've been saying this ever since Godot 4 came out, but now after releasing GodotOS, I feel like I finally know enough about Godot to talk about it. So let's talk about it!
Riot Games: Peeking into Valorant's Netcode (2020) (riotgames.com)
From the beginning of VALORANT’s development, we’ve had one guiding priority for all the decisions we make - what do players want, and how do we provide that in a way that feels satisfying?
Factorio 2.0 and Factorio Space Age DLC Release (factorio.com)
Factorio: Space Age is here!