Cregit-Linux: how code gets into the kernel
(linuxsources.org)
The following source code files from the linux kernel have been transformed using cregit and arranged in the same file system ordering that the kernel uses. Each file corresponds to a C source code file (extensions .c and .h).
The following source code files from the linux kernel have been transformed using cregit and arranged in the same file system ordering that the kernel uses. Each file corresponds to a C source code file (extensions .c and .h).
Image Dithering: Eleven Algorithms and Source Code
(tannerhelland.com)
Today’s graphics programming topic - dithering - is one I receive a lot of emails about, which some may find surprising.
Today’s graphics programming topic - dithering - is one I receive a lot of emails about, which some may find surprising.
Yes, Claude Code can decompile itself. Here's the source code
(ghuntley.com)
I'm not going to bury the lede, so let's dig right into the real reason why you clicked on this post, show you how it's done and what is possible.
I'm not going to bury the lede, so let's dig right into the real reason why you clicked on this post, show you how it's done and what is possible.
Elite on the 6502: The original 6502 assembly source, heavily commented
(bbcelite.com)
This site contains the original 1980s source code for the classic space game Elite, with every single line documented and (for the most part) explained. It is literally the original 6502 assembly source code, just heavily commented.
This site contains the original 1980s source code for the classic space game Elite, with every single line documented and (for the most part) explained. It is literally the original 6502 assembly source code, just heavily commented.
Documented and annotated source code for Elite on the Commodore 64
(github.com/markmoxon)
This repository contains the original source code for Elite on the Commodore 64, with every single line documented and (for the most part) explained.
This repository contains the original source code for Elite on the Commodore 64, with every single line documented and (for the most part) explained.
The Faery Tale Adventure – Amiga
(github.com/viridia)
This repository contains the source code to the original "The Faery Tale Adventure" published by MicroIllusions on the Amiga in 1987. It was written by me (Talin) over the course of seven months.
This repository contains the source code to the original "The Faery Tale Adventure" published by MicroIllusions on the Amiga in 1987. It was written by me (Talin) over the course of seven months.
Fortran II Hypersource
(texdraft.github.io)
This is a hypertext rendition of the source code of IBM's FORTRAN II compiler for the IBM 704/709/7090/7094.
This is a hypertext rendition of the source code of IBM's FORTRAN II compiler for the IBM 704/709/7090/7094.
Rogue Legacy's source code released
(github.com/flibitijibibo)
This is the source code for Rogue Legacy - more specifically, it is only the code, and only the FNA build. The assets and contentproj are not included.
This is the source code for Rogue Legacy - more specifically, it is only the code, and only the FNA build. The assets and contentproj are not included.
Fully documented source code for Lander on the Acorn Archimedes
(bbcelite.com)
This site contains reconstructed source code for Lander, David Braben's epic game for the Acorn Archimedes, with every single line documented and (for the most part) explained.
This site contains reconstructed source code for Lander, David Braben's epic game for the Acorn Archimedes, with every single line documented and (for the most part) explained.
Elite 40th Anniversary – Source code release
(elitehomepage.org)
Today, 20th September 2024, is the 40th anniversary of the day the world first experienced Elite, the 3D space trading and combat game written by Ian Bell and David Braben, first on the BBC Microcomputer in conjunction with Acornsoft.
Today, 20th September 2024, is the 40th anniversary of the day the world first experienced Elite, the 3D space trading and combat game written by Ian Bell and David Braben, first on the BBC Microcomputer in conjunction with Acornsoft.