Dead Games(garry.net) You know when people spend 2 years making games and when they release, they don't sell anything, so they stop selling it and throw it all in then bin..What happens to all those sounds and models and animations they made? Do they just go in the bin?
I wrote a commercial game in C in 2025(cowleyforniastudios.com) For the last few years we’ve been working on a train management game, Iron Roads, which we released to Early Access today. Somewhat atypically for a game releasing in 2025, Iron Roads is written in pure C, not C++, pure C99. As a choice it has had its ups and downs, which I wanted to share in this post.
9 points by stoatstudios 129 days ago | 0 comments
Tiny Glade 'built' its way to >600k sold in a month(gamediscover.co) We’re guessing you might have seen Pounce Light’s glorious “relaxing building game” Tiny Glade ($15), which Ana Opara and Tomasz Stachowiak launched on Steam on Sept. 23rd, after a two-year dev period and a Top 10 appearance in June’s Next Fest.
464 points by nickcotter 211 days ago | 221 comments
Entire Staff Resigns from Annapurna Interactive(blogspot.com) Annapurna Interactive, the game company famous for publishing indie hits like Stray, Outer Wilds, Gorogoa, Neon White, What Remains of Edith Finch, and many more, may not be the same company anymore.