Hacker News with Generative AI: Gaming Industry

Lego says it wants to start to bring video game development in-house (videogameschronicle.com)
The Lego Group is bringing its video game development efforts in-house.
How Flash games shaped the video game industry (2020) (flashgamehistory.com)
Flash is dead. But the influence of Flash games on modern gameplay is inescapable.
Salty game dev comments, easier mods are in Command and Conquer's source code (arstechnica.com)
EA doesn't always treat its classic library with respect, as evidenced by its recent barely touched-up The Sims Legacy Collection. But the folks shepherding Command & Conquer, a vanguard series in the bygone genre of real-time strategy (RTS) games, are seemingly fueled by a different kind of Tiberium.
Amazon thought it could compete with Steam because it was much larger than Valve (pcgamer.com)
"Just because you are big enough to build something doesn’t mean people will use it."
Unity's struggles continue with fresh wave of layoffs (theverge.com)
Unity has been hit with another round of layoffs.
Football Manager 25 canceled in a refreshing show of concern for quality (arstechnica.com)
Developer's big overhaul of long-running franchise is a brave, long process.
Take-Two CEO Strauss Zelnick: 'there's no such thing' as artificial intelligence (pcgamer.com)
EA Origin is shutting down (pcworld.com)
Electronic Arts is one of the most notable publishers in the video games industry. Not only does it own extremely successful franchises like EA Sports FC, The Sims, Mass Effect, and Dragon Age, the company also plays a key role in setting trends in the games market.
Elon Musk admits he cheated at some video games (qz.com)
They say money can’t buy you happiness, but it can buy you endgame characters in Diablo IV, Path of Exile 2, and other games. It’s known as account boosting and is technically considered cheating in most games, and it’s something Elon Musk has finally admitted to after being called out by various YouTubers, including Zach “Asmongold” Hoyt.
100 Slaps: The Breaking News the Games Industry Ignored in 2024 [video] (youtube.com)
Sega prepares to go back to the future (theguardian.com)
Sega started as a rock’n’roll breath of fresh air in a Nintendo-dominated world – and America and Europe CEO Shuji Utsumi wants to shake things up once again
2024 Was the Year the Bottom Fell Out of the Games Industry (wired.com)
For people who make video games, 2024 was a year of holding on for dear life. At the annual Game Developers Conference in March, “Survive till ’25” was this year’s incantation, summoned to keep morale on pace. Others resorted to full-on screams, as layoffs in the industry charted record highs and developers found themselves under attack online for conspiratorial nonsense.
Half-Life (filfre.net)
Around twenty years ago, people would have laughed if you told them that videogames would end up at the Smithsonian, but the Half-Life team really did want to make games that were more than just throwaway toys.
Larian boss Swen Vincke calls out pretty much the entire videogame industry (pcgamer.com)
Balatro dev swings at PEGI for rating it 18 because of its 'evil playing cards' (pcgamer.com)
Why GTA 6 Will Disappoint (medium.com)
Rockstar, the once-unstoppable force of gaming innovation, is now skating on thin ice. GTA 6 — its most ambitious project yet — may not just fall short of expectations; it risks becoming a symbol of everything wrong with stagnant tech and mismanaged talent.
Publishers Have Said the Quiet Part Out Loud About Retro Games (forbes.com)
In a recent move against the archiving of video game history, publishers have finally come clean on why they dislike retro games so much.
Ask HN: How many studios / developers have moved away from Unity? (ycombinator.com)
It's been over a year since the Unity runtime fee debacle, I'm curious for those in the games industry how many studios or individual developers you've seen that have moved on from Unity to something like Unreal or Godot.
Half-Life 2 pushed Steam on the gaming masses and the masses pushed back (arstechnica.com)
When millions of eager gamers first installed Half-Life 2 20 years ago, many, if not most, of them found they needed to install another piece of software alongside it.
How Half-Life 2 was made: A story of cabals and Electronics Boutique (arstechnica.com)
There has been some debate about which product was the first modern “triple-A” video game, but ask most people and one answer is sure to at least be a contender: Valve’s Half-Life 2.
Did too many games release in Q3 of 2024? (howtomarketagame.com)
At the start of 2024 I decided that every Quarter I would check in to see what games are doing well, how many games are releasing, and what it says about finding success on Steam.
Most Players Prefer Single-Player Games, New Study Claims (kotaku.com)
For the last few years, the video game industry has seemed obsessed with building always-online live-service multiplayer experiences. And many of those live games, like Concord, have failed to find much success. Now a new survey reveals that might be because most folks prefer playing single-player games.
Netflix Shuts Down Its AAA Game Studio (gamefile.news)
One of Netflix’s most intriguing video game studios is no more.
Retro Gaming News (retronews.com)
2025 is The New 2004: The Upcoming Big Year For Popular Game Releases
I talked to Ubisoft Devs, it's far worse than we thought [video] (youtube.com)
Playstation 5 Pro Shows the Futility of the Video-Game Graphics Race (bloomberg.com)
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Patch Notes #3: The game industry is becoming an innovation wasteland (gamedeveloper.com)
"Astro Bot acclaim, PlayStation 5 Pro disdain, and more jobs down the drain."
Entire staff of game publisher Annapurna Interactive has reportedly resigned (theverge.com)
Annapurna Interactive, the game company famous for publishing indie hits like Stray, Outer Wilds, Gorogoa, Neon White, What Remains of Edith Finch, and many more, may not be the same company anymore.
Entire Annapurna Game Team Resigns (bloomberg.com)
The entire staff of Annapurna Interactive, the video-game publishing division of Megan Ellison’s Annapurna studio, resigned this month following a dispute with its owner.
Why VR Games Still Haven't Taken Off (ieee.org)
VR Gaming was expected to lead this uptake, but why hasn’t it? We believe that VR gaming has been held back by game developers who are committed to a fantasy. In this fantasy, VR games align with the values of “hardcore” gamer culture, with advanced graphics and wholly immersive play. Aspirational attempts to reach this flawed fantasy have squashed the true potential of VR for gaming.