NES Zapper Becomes Telephone
(hackaday.com)
Although there was a time in the 80s (and early 90s for fans of the SuperScope) where light guns were immensely popular, with games like DuckHunt cultural touchstones, their time in the video game world has largely come to an end.
Although there was a time in the 80s (and early 90s for fans of the SuperScope) where light guns were immensely popular, with games like DuckHunt cultural touchstones, their time in the video game world has largely come to an end.
Using the Apple ][+ with the RetroTink-5X
(nicole.express)
About four years ago (?!) I wrote a blog post called The Great Composite Comparison, where I compared a number of methods for upscaling composite video. At the time, I mentioned looking forward to the RetroTINK-5X upscaler, and later that year, I got my hands on one, writing a post on using it with the Pioneer LaserActive.
About four years ago (?!) I wrote a blog post called The Great Composite Comparison, where I compared a number of methods for upscaling composite video. At the time, I mentioned looking forward to the RetroTINK-5X upscaler, and later that year, I got my hands on one, writing a post on using it with the Pioneer LaserActive.
The world of Japan's PC-98 computer
(strangecomforts.com)
You’ve probably wondered where these otherworldly pixel-art images seen across the web are coming from. The answer is the PC-98.
You’ve probably wondered where these otherworldly pixel-art images seen across the web are coming from. The answer is the PC-98.
The Monster-Slaying Game You Can Play Almost Anywhere
(nytimes.com)
For decades, tech enthusiasts have made the 1993 video game Doom playable on screens of all sizes, including treadmills, calculators and pregnancy tests. (Even this article.)
For decades, tech enthusiasts have made the 1993 video game Doom playable on screens of all sizes, including treadmills, calculators and pregnancy tests. (Even this article.)
Show HN: 90s.dev – Game maker that runs on the web
(90s.dev)
I’ve mentioned this a bunch on HN and I’ve been working on it nonstop since about February. So I’m pretty excited to finally make it public.
I’ve mentioned this a bunch on HN and I’ve been working on it nonstop since about February. So I’m pretty excited to finally make it public.
Show HN: A Wolfenstein3D-like raycaster made in Windows Batch
(github.com/nTh0rn)
A Wolfenstein3D-like raycaster made in Windows Batch.
A Wolfenstein3D-like raycaster made in Windows Batch.
Taito-tastic: Kiki Kaikai and its Hardware
(nicole.express)
So some concepts got stuck in my head early on when looking into hardware that just don’t hold. One of these was that the Neo Geo was unique because of its heavy use of sprites where other systems would use tilemaps. But that’s not unique to the Neo Geo: ADK was just upgrading their Alpha68k family, which all used the same system. Epoch and NEC’s µPD777 did the same thing in the 1970’s for home gamers. And now Taito.
So some concepts got stuck in my head early on when looking into hardware that just don’t hold. One of these was that the Neo Geo was unique because of its heavy use of sprites where other systems would use tilemaps. But that’s not unique to the Neo Geo: ADK was just upgrading their Alpha68k family, which all used the same system. Epoch and NEC’s µPD777 did the same thing in the 1970’s for home gamers. And now Taito.
Palette lighting tricks on the Nintendo 64
(30fps.net)
This article is a continuation to my Bluesky thread from April.
This article is a continuation to my Bluesky thread from April.
About Asteroids, Atari's biggest arcade hit
(goto10retro.com)
After the breakout success of Space Invaders in 1978, Atari was no longer the hot game maker. Sure, their games were popular, but they needed something that that could be the next “big thing”.
After the breakout success of Space Invaders in 1978, Atari was no longer the hot game maker. Sure, their games were popular, but they needed something that that could be the next “big thing”.
Game Bub: open-source FPGA emulation handheld
(crowdsupply.com)
Game Bub is an open-source FPGA-based retro emulation handheld that supports Game Boy, Game Boy Color, and Game Boy Advance games.
Game Bub is an open-source FPGA-based retro emulation handheld that supports Game Boy, Game Boy Color, and Game Boy Advance games.
DotnetSnes: Library allowing to use C# to create SNES ROMs
(github.com/KallDrexx)
Allows using .net languages to create real working SNES roms!
Allows using .net languages to create real working SNES roms!
Space Invaders on your wrist: the glory years of Casio video game watches
(theguardian.com)
Their tech may have been primitive, but for 80s schoolchildren of a certain kind they had a glamour to equal any modern iPhone
Their tech may have been primitive, but for 80s schoolchildren of a certain kind they had a glamour to equal any modern iPhone
A Major Retro Handheld Maker Just Stopped All U.S. Shipments over Tariffs
(kotaku.com)
A flood of well-made, affordable gaming handhelds out of China has made the last few years a great time to be a retro enthusiast.
A flood of well-made, affordable gaming handhelds out of China has made the last few years a great time to be a retro enthusiast.
The DOS game from 1984 recreated
(github.com/dominikwilkowski)
BEAST is a homage to the 1984 ASCII game "BEAST" from Dan Baker, Alan Brown, Mark Hamilton and Derrick Shadel.
BEAST is a homage to the 1984 ASCII game "BEAST" from Dan Baker, Alan Brown, Mark Hamilton and Derrick Shadel.
Uncovering the mechanics of The Games: Winter Challenge
(mrwint.github.io)
I’ve recently rediscovered an old game called “The Games: Winter Challenge”, a Winter Olympics sports game developed by MindSpan and published by Accolade in 1991 for DOS and Sega Genesis.
I’ve recently rediscovered an old game called “The Games: Winter Challenge”, a Winter Olympics sports game developed by MindSpan and published by Accolade in 1991 for DOS and Sega Genesis.
Colossal Cave Adventure (1976)
(github.com/wh0am1-dev)
Original source code, written in Fortran, from the very first text adventure game in the videogames history (1976).
Original source code, written in Fortran, from the very first text adventure game in the videogames history (1976).
Blog hosted on a Nintendo Wii
(infected.systems)
If you are reading this message, the experiment below is still ongoing. This page was served to you by a real Nintendo Wii.
If you are reading this message, the experiment below is still ongoing. This page was served to you by a real Nintendo Wii.
Signal Carnival
(quiss.org)
At Revision 2025, we released "Signal Carnival" (csdb, YouTube). This demo asks you to switch the audio and video cable of your C64:
At Revision 2025, we released "Signal Carnival" (csdb, YouTube). This demo asks you to switch the audio and video cable of your C64:
Multipaint: Draw pictures with color limitations of 8-bit and 16-bit platforms
(kameli.net)
With Multipaint, you can draw pictures with the color limitations of some typical 8-bit and 16-bit computer platforms.
With Multipaint, you can draw pictures with the color limitations of some typical 8-bit and 16-bit computer platforms.
Making SNES ROMs using C#
(reddit.com)
Today I present to you the next prototype for the system, DotnetSnes allowing you to build real working SNES roms using C#.
Today I present to you the next prototype for the system, DotnetSnes allowing you to build real working SNES roms using C#.
Super Nintendo Architecture – A Practical Analysis
(copetti.org)
It seems Nintendo managed to bring the next generation of graphics and sounds without using expensive off-the-shelf components. But there’s a catch: the new console was also designed with expandability in mind. In a world where CPUs are evolving faster than the speed of light, Nintendo ultimately depended on game cartridges to make its console shine.
It seems Nintendo managed to bring the next generation of graphics and sounds without using expensive off-the-shelf components. But there’s a catch: the new console was also designed with expandability in mind. In a world where CPUs are evolving faster than the speed of light, Nintendo ultimately depended on game cartridges to make its console shine.
Show HN: Atari Missile Command Game Built Using AI Gemini 2.5 Pro
(centminmod.com)
Modern HTML5 canvas remake of the classic Atari game. Defend your cities from incoming attacks.
Modern HTML5 canvas remake of the classic Atari game. Defend your cities from incoming attacks.
Station: Travel Through the Four Seasons (1994)
(gingerbeardman.com)
After reaching 1 million files in my Macintosh Magazine Media project, I thought it would be cool to post about something I found recently in those discs. I get a real buzz rediscovering something like this after more than 30 years have passed.
After reaching 1 million files in my Macintosh Magazine Media project, I thought it would be cool to post about something I found recently in those discs. I get a real buzz rediscovering something like this after more than 30 years have passed.