Hacker News with Generative AI: HTML5

Optimizing an HTML5 game engine using composition over inheritance (radicalfishgames.com)
We started with HTML5 game development around the end of 2011. We bought an impact.js license and started working on CrossCode. And since CrossCode demanded 3D collision, we modified the engine – and continued doing so until almost every nook and cranny was changed in one way or the other. So it’s safe to say that we did not only develop a game but a whole game engine with it.
Show HN: Atari Missile Command Game Built Using AI Gemini 2.5 Pro (centminmod.com)
Modern HTML5 canvas remake of the classic Atari game. Defend your cities from incoming attacks.
Show HN: I built an HTML5 RTL-SDR application (ea1iti.es)
Optimising HTML5 Canvas Rendering Performance (ag-grid.com)
This blog post is based on a talk by Mana Peirov, Senior Engineer for AG Charts:
Cobalt – lightweight HTML5 application container from YouTube (developers.google.com)