Postmortem: The singular design of Namco's Katamari Damacy (2004)
(gamedeveloper.com)
In Katamari Damacy, the player controls a little lime green colored Prince, 5cm (approximately 2 inches) tall. The Prince's father, the King of All Cosmos, accidentally destroyed all the stars in the universe, so it is now the Prince's job to roll up katamaris in order to re-create the night sky. The game then progresses based on this very weird story.
In Katamari Damacy, the player controls a little lime green colored Prince, 5cm (approximately 2 inches) tall. The Prince's father, the King of All Cosmos, accidentally destroyed all the stars in the universe, so it is now the Prince's job to roll up katamaris in order to re-create the night sky. The game then progresses based on this very weird story.
RetroFab: Playable 3D simulations of vintage electronic games
(itch.io)
RetroFab is a new online collection of vintage electronic game simulations that can be played in the browser.
RetroFab is a new online collection of vintage electronic game simulations that can be played in the browser.
Bouncing Beholder, my winning JS1K entry (2012)
(marijnhaverbeke.nl)
My winning JS1K entry---a JavaScript platform game that fits in 1024 bytes.
My winning JS1K entry---a JavaScript platform game that fits in 1024 bytes.
Classic Duck Hunt game made in JavaScript and Kaplay
(itch.io)
I wanted to remake the classic Duck Hunt game in JavaScript using the KAPLAY library. So here is Duck Hunter, a Duck Hunt-like.
I wanted to remake the classic Duck Hunt game in JavaScript using the KAPLAY library. So here is Duck Hunter, a Duck Hunt-like.
Mnemotechnics and Ultima Underworld II (2011)
(rockpapershotgun.com)
This isn't like other Ultima Underworld II retrospectives. This is Dan Griliopoulos' account of Ultima Underworld II as a "memory palace", a mental construct which Wikipedia describes as a "mnemonic technique that relies on memorised spatial relationships to establish, order and recollect memorial content." That's the starting point. Let's find out what he's up to in there.
This isn't like other Ultima Underworld II retrospectives. This is Dan Griliopoulos' account of Ultima Underworld II as a "memory palace", a mental construct which Wikipedia describes as a "mnemonic technique that relies on memorised spatial relationships to establish, order and recollect memorial content." That's the starting point. Let's find out what he's up to in there.
A Year of WordHopper – Modern DOS Game Development Retrospective
(kokoscript.com)
At the start of 2023, I decided to set a resolution for myself: release a game project. Didn't matter how big or small, it had to be something.
At the start of 2023, I decided to set a resolution for myself: release a game project. Didn't matter how big or small, it had to be something.