Hacker News with Generative AI: Retro Games

Mnemotechnics and Ultima Underworld II (2011) (rockpapershotgun.com)
This isn't like other Ultima Underworld II retrospectives. This is Dan Griliopoulos' account of Ultima Underworld II as a "memory palace", a mental construct which Wikipedia describes as a "mnemonic technique that relies on memorised spatial relationships to establish, order and recollect memorial content." That's the starting point. Let's find out what he's up to in there.
A Year of WordHopper – Modern DOS Game Development Retrospective (kokoscript.com)
At the start of 2023, I decided to set a resolution for myself: release a game project. Didn't matter how big or small, it had to be something.
The Incredible Machine (1968) [video] (youtube.com)
We made Vampire Survivors, but in 10 lines of code (2022) (youtube.com)
Metropolis 1998 lets you design every building in an isometric, pixel-art city (arstechnica.com)
Show HN: T-Max – Port of a Classic Mac OS Game (netlify.app)
Jordan Mechner explains some key design decisions in Prince of Persia (twitter.com)
Pyxel: A retro game engine for Python (github.com/kitao)
Capcom and GOG to release the original Resident Evil trilogy (gog.com)