Hacker News with Generative AI: WebGL

The Art of Dithering and Retro Shading for the Web (2024) (maximeheckel.com)
I spent the past few months building my personal website from the ground up, finally taking the time to incorporate some 3D work to showcase my shader and WebGL skills.
WebGL Fluid Simulation (paveldogreat.github.io)
Try Fluid Simulation app!
How to Code a Shader Based Reveal Effect with React Three Fiber and GLSL (tympanus.net)
After coming across various types of image reveal effects on X created by some peers, I decided to give it a try and create my own. The idea was to practice R3F and shader techniques while making something that could be easily reused in other projects.
Show HN: A Marble Madness-inspired WebGL game we built for Netlify (netlify.com)
Crafting Painterly Shaders (maximeheckel.com)
Writing a shader that can reproduce the look and feel of aquarelle, watercolor, or gouache to obtain a more painterly output for my WebGL scenes has always been a long-term goal of mine.
Show HN: Repaint – a WebGL based website builder (repaint.com)
WebGL visual programming editor cables.gl is now open source (cables.gl)
WebGL Interactive Fractal Explorer (github.com/ath92)
Show HN: A simple 2D fluid and gravity simulation with WASM and WebGL (aestuans.github.io)
Keep Out – WebGL Game (playkeepout.com)
GPU compute in the browser at the speed of native: WebGPU marching cubes (willusher.io)
Show HN: Volume rendering 3D data in Three.js and GLSL (github.com/SuboptimalEng)
Newcar – A modern animation engine based on Canvaskit(Skia+WebAssembly+WebGL) (github.com/dromara)