Hacker News with Generative AI: WebGL

Show HN: Curved Space Shader in Three.js (via 4D sphere projection) (github.com/bntre)
This vertex shader was first written in HLSL for the Unity game Sfera: https://bntr.itch.io/sfera. Now it's rewritten in GLSL for three.js.
Visualizing 100k Years of Earth in WebGL (technistuff.com)
What did Earth look like when humans migrated to the Americas? Changing sea levels and large ice sheets during the last ice age played a key role in human migration and explain many archaeological sites now buried under the sea.
WebGL Gray-Scott Explorer (2012) (mrob.com)
The Gray-Scott equations can produce most of the types of patterns that are possible in reaction-diffusion systems.
WebGL Water (2010) (madebyevan.com)
This demo requires a decent graphics card and up-to-date drivers. If you can't run the demo, you can still see it on YouTube.
Show HN: A pure WebGL image editor with filters, crop and perspective correction (github.com/xdadda)
Online webgl photo editor with effects, filters and cropping
A flowing WebGL gradient, deconstructed (alexharri.com)
A few weeks ago I embarked on a journey to create a flowing gradient effect — here’s what I ended up making:
Gaussian Splatting Alternative: WebGL Implementation of Nvidia's SVRaster (github.com/samuelm2)
A WebGL-based viewer for visualizing sparse voxel scenes from the Nvidia Sparse Voxels Rasterization paper. This viewer provides an interactive way to explore and visualize the voxel radiance field from the web. You can try the viewer at vid2scene.com/voxel
Making WebGL typesafe in Idris 2 (drbearhands.com)
I’d wanted to learn Idris for a while, and see how far I could realistically take type-safety. In particular, can I ensure all documentation of the WebGL spec is encompassed in types? (thus achieving correctness-by-construction).
The Art of Dithering and Retro Shading for the Web (2024) (maximeheckel.com)
I spent the past few months building my personal website from the ground up, finally taking the time to incorporate some 3D work to showcase my shader and WebGL skills.
WebGL Fluid Simulation (paveldogreat.github.io)
Try Fluid Simulation app!
How to Code a Shader Based Reveal Effect with React Three Fiber and GLSL (tympanus.net)
After coming across various types of image reveal effects on X created by some peers, I decided to give it a try and create my own. The idea was to practice R3F and shader techniques while making something that could be easily reused in other projects.
Show HN: A Marble Madness-inspired WebGL game we built for Netlify (netlify.com)
Crafting Painterly Shaders (maximeheckel.com)
Writing a shader that can reproduce the look and feel of aquarelle, watercolor, or gouache to obtain a more painterly output for my WebGL scenes has always been a long-term goal of mine.
Show HN: Repaint – a WebGL based website builder (repaint.com)
WebGL visual programming editor cables.gl is now open source (cables.gl)
WebGL Interactive Fractal Explorer (github.com/ath92)
Show HN: A simple 2D fluid and gravity simulation with WASM and WebGL (aestuans.github.io)
Keep Out – WebGL Game (playkeepout.com)
GPU compute in the browser at the speed of native: WebGPU marching cubes (willusher.io)
Show HN: Volume rendering 3D data in Three.js and GLSL (github.com/SuboptimalEng)
Newcar – A modern animation engine based on Canvaskit(Skia+WebAssembly+WebGL) (github.com/dromara)