Hacker News with Generative AI: 3D Rendering

Portals and Quake (30fps.net)
Ever wanted to know how exactly did Quake’s precomputed visibility work? I did, so I wrote vis.py, a reimplementation of their algorithm in Python. This guide has all the information you need to understand vis, the tool used by Quake, Half-Life and Source Engine games.
Blazed – Rust-based 3D renderer (github.com/splurf)
A client-server 3D renderer featuring real-time player movement and view synchronization within a dynamic 128-tick rate system. Built with Rust using OpenGL and SDL2.
Building Real-Time Global Illumination: Part 1 (jason.today)
Global illumination is about how light interacts with surfaces. When you turn a light on in your room at night, it's not a small glowing orb. It spreads to the walls, the floor, and the ceiling, breathing life into the room. Desks, doors, and objects cast shadows, softening as they stretch away.
Gaussian Frosting: Editable complex radiance fields with real-time rendering (anttwo.github.io)
We propose Gaussian Frosting–or Frosting, for short–, a novel mesh-based representation for high-quality rendering and editing of complex 3D effects in real-time.
MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Images (donydchen.github.io)
3D Gaussian Ray Tracing: Fast Tracing of Particle Scenes (gaussiantracer.github.io)
Show HN: Thermion, an open source 3D rendering toolkit for Flutter and/or Dart (thermion.dev)
Sphere Rendering: Flat Planets (emildziewanowski.com)