Hacker News with Generative AI: 3D Graphics

Classic 3D videogame shadow techniques (30fps.net)
Towards the end of Wim Wenders’s excellent Perfect Days, the protagonist Hirayama is drinking beer under a bridge after he has seen a Businessman courting his crush. Suddenly the Businessman joins him under the bridge. As it turns out, things aren’t actually that simple but the point is their conversation takes them to some fundamental questions:
Fundamentals of Radiance Cascades (m4xc.dev)
Blender Conference 2024: a render engine for curved space-time [video] (youtube.com)
Image Editing with Gaussian Splatting (unite.ai)
A new  collaboration between researchers in Poland and the UK proposes the prospect of using Gaussian Splatting to edit images, by temporarily interpreting a selected part of the image into 3D space, allowing the user to modify and manipulate the 3D representation of the image, and then applying the transformation.
Ever: Exact Volumetric Ellipsoid Rendering for Real-Time View Synthesis (gitlab.io)
We present Exact Ellipsoid Volumetric Rendering (EEVR), a method for real-time differentiable emission-only volume rendering.
Small3dlib: Public domain 3D software rasterizer (codeberg.org)
Public domain 3D software rasterizer for (not only) resource-limited computers.
Doom on a Volumetric Display [video] (youtube.com)
Learn Vulkan: tutorial that teaches 3D graphics with the Vulkan API (vulkan-tutorial.com)
Rare yet Impactful – Orthographic Projection in Films and Animations (cined.com)
ASCII 3D Renderer for JavaScript (github.com/kciter)
Understanding 3D Graphics (azeemba.com)
Show HN: Three.js mirror cube that stays in sync (martinpiala.com)
Understanding 3D Graphics: Terms and concepts useful for starting with 3D (azeemba.com)
WildGaussians: 3D Gaussian Splatting in the Wild (arxiv.org)
3D Gaussian Ray Tracing: Fast Tracing of Particle Scenes (gaussiantracer.github.io)
3D Gaussian Ray Tracing: Fast Tracing of Particle Scenes (gaussiantracer.github.io)
Niantic Studio: Free Browser-Based 3D and AR Game Engine in Beta (8thwall.com)
Mip-Splatting: Alias-Free 3D Gaussian Splatting (niujinshuchong.github.io)
SceneCraft: An LLM Agent for Synthesizing 3D Scenes as Blender Code (openreview.net)
3D Gaussian Splatting as Markov Chain Monte Carlo (ubc-vision.github.io)
Creating a Doom-style 3D engine in C (2015) [video] (youtube.com)
Threescaper: A website for loading Townscaper models into Three.js (github.com/meliharvey)
POV-Ray – The Persistence of Vision Raytracer (2021) (povray.org)
Celestia – real-time 3D visualization of space (celestiaproject.space)
Reverse Z in 3D graphics (and why it's so awesome) (tomhultonharrop.com)
Three.js Shading Language (github.com/mrdoob)
Voxel Displacement Renderer – Modernizing the Retro 3D Aesthetic (danielschroeder.me)
From 0 to glTF with WebGPU: Basic Materials and Textures (willusher.io)
Show HN: Maps and Splats – Mashup of 3D tile maps with Gaussian Splats (glitch.me)
Invisible Stitch: Generating Smooth 3D Scenes with Depth Inpainting (paulengstler.com)