An Introduction to Practical 3D Math for Programmers
(stunlock.gg)
There are a lot of guides for 3D math that seem to be written by people quite good at math. If instead you're like me and better at programming than math this is the guide I wish I had when I first started learning OpenGL, Direct3D, Shaders, Unity, and Unreal.
There are a lot of guides for 3D math that seem to be written by people quite good at math. If instead you're like me and better at programming than math this is the guide I wish I had when I first started learning OpenGL, Direct3D, Shaders, Unity, and Unreal.