Hacker News with Generative AI: Rendering

Physically Based Rendering: From Theory to Implementation (pbr-book.org)
Photorealistic computer graphics are ubiquitous in today's world, widely used in movies and video games as well as product design and architecture.
Spline Distance Fields (zone.dog)
Earlier this year I decided to put my main project Tangerine on hold indefinitely and began prototyping a new renderer in an unfamiliar language using a totally new graphics API with the goal of overcoming all of Tangerine's technical shortcomings.
How to draw an outline in a video game (ameye.dev)
Rendering outlines is a technique that is often used in games either for aesthetic reasons or for supporting gameplay by using it for highlights and selections around an object.
Rendering Tiny Glades with Entirely Too Much Ray Marching [video] (youtube.com)
3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes (convexsplatting.github.io)
3D Convex Splatting achieves high-quality novel view synthesis and fast rendering by representing scenes with 3D smooth convexes.
End-to-End Tour of Text Layout/Rendering (2015) (blogspot.com)
I’ve found that there is a fair amount of confusion regarding how text rendering actually ends up working. In particular, it seems that the design of the system in general often goes unnoticed.
Implementing Order-Independent Transparency (osor.io)
The reasoning for wanting Order-Independent Transparency comes from Order-Dependent Transparency being the way transparency rendering ends up being implemented in most computer graphics scenarios, and certainly in the majority of real-time rendering contexts.
Sorting for Rendering (linebender.org)
Many rendering algorithms (including a proposed sparse strip technique for path rendering, and also Gaussian Splatting) rely on sorting. Because the GPU has a different architecture to the CPU, programs running on the GPU have different performance characteristics, and this changes which sorting algorithms are optimal for a particular context. In particular, sorting algorithms that exploit parallelism tend to be more suited to the GPU.
Fundamentals of Radiance Cascades (m4xc.dev)
Mesh Shaders – The Future of Rendering [video] (youtube.com)
Ever: Exact Volumetric Ellipsoid Rendering for Real-Time View Synthesis (gitlab.io)
We present Exact Ellipsoid Volumetric Rendering (EEVR), a method for real-time differentiable emission-only volume rendering.
Modifications to GPU Hardware to Benefit Signed Distance Fields (github.com/bryanmcnett)
Modifications to GPU Hardware to benefit Signed Distance Fields
Writing Portable Rendering Code with Nvrhi (nvidia.com)
Modern graphics APIs, such as Direct3D 12 and Vulkan, are designed to provide relatively low-level access to the GPU and eliminate the GPU driver overhead associated with API translation.
Show HN: Open-source Railway, Render alternative running on Kubernetes clusters (agnost.dev)
Software Rasterizing Hair (sctheblog.com)
Rendering Markdown Views in Rails (rollen.io)
Homegrown Rendering with Rust (2021) (medium.com)
Mip-Splatting: Alias-Free 3D Gaussian Splatting (niujinshuchong.github.io)
POV-Ray – The Persistence of Vision Raytracer (2021) (povray.org)
Eradicating N+1s: The Two-Phase Data Load and Render Pattern in Go (brandur.org)
Voxel Displacement Renderer – Modernizing the Retro 3D Aesthetic (danielschroeder.me)
Voxel Displacement Renderer – Modernizing the Retro 3D Aesthetic (danielschroeder.me)
Dream-HTML – render HTML, SVG, MathML, Htmx markup from OCaml (github.com/yawaramin)
Spectral Ray Tracing (larswander.com)