Hacker News with Generative AI: Shaders

Layers All the Way Down: The Untold Story of Shader Compilation (moonside.games)
As a game developer who works primarily in frameworks instead of engines, one of the biggest pain points is the need to render on multiple platforms efficiently.
Inigo Quilez: computer graphics, mathematics, shaders, fractals, demoscene (iquilezles.org)
Please visit my the landing page to find video tutorials on computer graphics and other resources; this page contains only the written tutorials.
Hexagon Rendering (bearblog.dev)
A procedural field of hexes (shader link).
Don't "optimize" conditional moves in shaders with mix()+step() (iquilezles.org)
In this article I want to correct a popular misconception that's been making the rounds in computer graphics aficionado circles for a long time now.
Crafting Painterly Shaders (maximeheckel.com)
Writing a shader that can reproduce the look and feel of aquarelle, watercolor, or gouache to obtain a more painterly output for my WebGL scenes has always been a long-term goal of mine.
The best darn grid shader yet (2023) (medium.com)
For as long as I’ve been writing shaders, there’s been one specific shader I’ve always tried to write. And I’ve always failed at it for reason I could never fully understand. I’d wait a few years and try again with my new level of knowledge, get closer, and fail again. That goal?
We get an ICE in Apple shader compiler if we use the name "v_texCoord" (twitter.com)