Hacker News with Generative AI: Procedural Generation

Meander, a procedural river generator with beautiful visualizations (rarevolume.com)
Meander is a procedural system for generating historical maps of rivers that never existed.
Procedural Textures with Hash Functions (douglasorr.github.io)
I'm the sort of person who gets very excited when simple rules create complex behaviour. The other day, I needed a simple hash function that maps $(x, y)$ coordinates to a colour, and found a straightforward equation that ended up being astoundingly rich. Hence this post; to talk about and play with this function.
Procedural Generation of Mammals and Locomotion (runevision.com)
For my game The Big Forest I want to have creatures that are both procedurally generated and animated, which, as expected, is quite a research challenge.
Hexagon Rendering (bearblog.dev)
A procedural field of hexes (shader link).
Infinite Realms turns fantasy books into MMOs through procgen/LLM (venturebeat.com)
Infinite Realms wants to turn beloved fantasy books with big followings into living, breathing game worlds.
Graphite: Node-based, non-destructive, procedural 2D vector editor (github.com/GraphiteEditor)
Graphite is a free, open source vector and raster graphics engine, available now in alpha. Get creative with a fully nondestructive editing workflow that combines layer-based compositing with node-based generative design.
Mountains, Cliffs, and Caves: A Guide to Using Perlin Noise for Procedural Gen (jdhwilkins.com)
Procedural generation is everywhere—you’ve probably encountered it without even realising. It’s what gives in-game worlds their rolling hills, jagged cliffs, and winding cave systems. And at the heart of it all is Perlin noise: a special kind of randomness that isn’t entirely random at all. It’s smooth where it needs to be, rough when we want it to be, and endlessly customizable.
Procedural Hydrology: Dynamic lake and river simulation (2020) (nickmcd.me)
In Art, Engineering, Game, Procedural Generation
Infinigen (infinigen.org)
Infinigen is a procedural generator of 3D scenes, developed by Princeton Vision & Learning Lab.
Infinigen: Infinite Photorealistic Worlds Using Procedural Generation (github.com/princeton-vl)
Infinigen: Infinite Photorealistic Worlds Using Procedural Generation
Tiny Texture Tumbler – JavaScript procedural texture library and editor (github.com/phoboslab)
A small JS library to create textures. Mainly useful for file size restricted competitions.
Designing (Procedural) Monsters (2021) [video] (youtube.com)
My favorite tools and techniques for procedural gamedev (cprimozic.net)
A simple procedural animation technique [video] (youtube.com)
Real-Time Procedural Generation with GPU Work Graphs [pdf] (gpuopen.com)
Show HN: Perlin noise Wang tile generator (github.com/Gollum999)