Procedural Textures with Hash Functions
(douglasorr.github.io)
I'm the sort of person who gets very excited when simple rules create complex behaviour. The other day, I needed a simple hash function that maps $(x, y)$ coordinates to a colour, and found a straightforward equation that ended up being astoundingly rich. Hence this post; to talk about and play with this function.
I'm the sort of person who gets very excited when simple rules create complex behaviour. The other day, I needed a simple hash function that maps $(x, y)$ coordinates to a colour, and found a straightforward equation that ended up being astoundingly rich. Hence this post; to talk about and play with this function.