Hacker News with Generative AI: Vector Graphics

Reinventing Feathering for the Vectorian Era (rive.app)
This post from Rive's Head of Runtime Chris Dalton shows how we built a fully vector-based feathering system from scratch. It’s a deep dive into the Rive Renderer, why it’s more performant, and how it solves a problem that legacy specs never could.
Graphite: Node-based, non-destructive, procedural 2D vector editor (github.com/GraphiteEditor)
Graphite is a free, open source vector and raster graphics engine, available now in alpha. Get creative with a fully nondestructive editing workflow that combines layer-based compositing with node-based generative design.
Unintuitive optimization for performing paths union (minus-ze.ro)
I once had the task of processing whatever vector graphics the user would input into the software, and compute the contour of all shapes from that. That contour would then be sent to a printer. Most of the time users would upload vector art they made in something like Illustrator, and that art could get very complex. In this blog post I’ll take one real SVG I had to work with which consists of about 1981 paths.
Inkscape 1.4 – LWN (lwn.net)
The open-source vector-graphics editor, Inkscape, is expected to release version 1.4 in October. The release represents an evolutionary step for the program, which brings new features, user-interface improvements, new and improved file-format support, and important changes to the code base. The changes in this release should improve the user experience for both casual and professional designers, and make Inkscape more compatible with proprietary vector-graphics software, including Adobe Illustrator and Affinity Designer.
Inkscape 1.4 Release Notes (inkscape.org)
Released on October 13, 2024.
500 Byte Images: The Haiku Vector Icon Format (2016) (leahhanson.us)