Hacker News with Generative AI: Pathfinding

Pathfinding (itch.io)
Hello! I've recently been working on the pathfinding for NPCs in my game, which is something I've been looking forward to for a while now since it's a nice chunky problem to solve. I thought I'd write up this post about how I went about it all.
Pathfinding to a moving target in evolving terrain (holm.dog)
In this post, I'm going to describe how I used direction fields to introduce fast and dynamic pathfinding to a browser game.
Show HN: Visual A* pathfinding and maze generation in Python (github.com/Dicklesworthstone)
Flow Field Pathfinding (redblobgames.com)