Hacker News with Generative AI: Pathfinding

Pathfinding to a moving target in evolving terrain (holm.dog)
In this post, I'm going to describe how I used direction fields to introduce fast and dynamic pathfinding to a browser game.
Show HN: Visual A* pathfinding and maze generation in Python (github.com/Dicklesworthstone)
Flow Field Pathfinding (redblobgames.com)