Hacker News with Generative AI: Systems Design

A bestiary of mathematical functions for systems designers (brunodias.dev)
Whether your game surfaces its numbers to the player or not, odds are it has underlying systems that rely on them, and you use functions to determine how those numbers affect each other. In other words, a mathematical function is usually at the core of the answer to a bunch of frequent game design questions.
The most important thing to understand about queues (2016) (danslimmon.com)
You only need to learn a little bit of queueing theory before you start getting that ecstatic “everything is connected!” high that good math always evokes. So many damn things follow the same set of abstract rules. Queueing theory lets you reason effectively about an enormous class of diverse systems, all with a tiny number of theorems.
On the criteria to be used in decomposing systems into modules (1972) (dl.acm.org)
Systems Ideas That Sound Good but Almost Never Work – "Let's Just " (learningbyshipping.com)
Some engineering patterns that sound good but almost never work as intended
A Liveness Example in TLA+ (surfingcomplexity.blog)
If you’ve ever sat at a stop light that was just stuck on red, where there was clearly a problem with the light where it wasn’t ever switching green, you’ve encountered a liveness problem with a system.
Build systems, not heroes (vitonsky.net)
Enterprise programming is the management of system complexity. The main goals of most enterprise projects are to minimize bugs, ensure scalability, and release as soon as possible. These goals are unreachable in projects where people rely on individual skills rather than on a system-based approach.
Systems Design for Advanced Beginners (robertheaton.com)
You’ve started yet another company with your good friend, Steve Steveington. It’s an online marketplace where people can buy and sell things and where no one asks too many questions. It’s basically a rip-off of Craigslist, but with Steve’s name instead of Craig’s.
Ask HN: AOSA books as "systems design" reference? (ycombinator.com)