Hacker News with Generative AI: Virtual Reality

Meta's Awful 'Horizon Worlds' Ad Helps Explain $70B Metaverse Loss (forbes.com)
This is supposed to be a “pivotal” year for the metaverse, according to the company that spearheaded the concept, Meta, even renaming the entire company after the idea. But if you want to check in on its flagship product, Horizon Worlds, you will quickly understand why this division of the company has lost nearly $70 billion over the last few years.
What will happen if you do an entire woodworking project using a VR headset? [video] (youtube.com)
The NBA Apple Vision Pro app now has a 3D tabletop view (uploadvr.com)
The official NBA Apple Vision Pro app now has Tabletop, a diorama-scale virtual representation of the live game you're watching.
Google Confirms Android XR Allows Passthrough Camera Access (roadtovr.com)
Developers of mixed reality games have been clamoring for passthrough camera access on Quest for a while now, something now-departed Meta VP of XR Mark Rabkin said would come with the release of a new camera Passthrough API sometime in early 2025. Now, Google has confirmed that Android XR includes access to passthrough cameras, letting developers fine tune their mixed reality experiences from the get-go.
John Carmack: PCVR a Boutique Niche, Beat Saber Far More Important Than HL: Alyx (uploadvr.com)
John Carmack described PC VR as "a boutique niche", standalone VR as "the biggest win that VR ever had", and Beat Saber as "far more important than Half-Life: Alyx".
Android XR will allow camera access like on the phone (skarredghost.com)
Passthrough camera access is a hot topic in the XR community right now and while the positions of Meta, Apple, and Pico are known, everyone is wondering what Google will do with Android XR. After I’ve spoken directly with the company, I can tell you that they will offer a solution similar to the one on the phone. Keep reading to discover more!
Dungeons and Dragons VR is finally official, and it sounds incredible (androidcentral.com)
Make your chair rotate in VR (skarredghost.com)
On my last day at CES, I tried the Roto VR Explorer chair. It’s been an interesting experience, not without some flaws, but certainly one worth telling. So keep reading to discover this VR accessory!
Saint Peter Basilica digital experience (basilicasanpietro.va)
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Virtual Vette – Racing Simulator Built from Wrecked Corvette (instructables.com)
This project started because I was looking for a way to encourage and reward my son, Daniel, for earning his Eagle Scout rank.
Apple Vision Pro May Now Be Out of Production (macrumors.com)
Apple's first-generation Vision Pro headset may have now ceased production, following reports of reduced demand and production cuts earlier in the year.
Tokyo makes 3D data available (tokyo.lg.jp)
サイバー空間上に東京都を再現し、様々なデータを重ねることで、これまでは気づき得なかった新たな視点に出会うことができます。
Electronic lollipop that lets you taste things in virtual reality (bgr.com)
A new “VR lollipop” could soon let you taste things in virtual reality.
Blackmagic Debuts $30K 3D Camera for Capturing Video for Vision Pro (macrumors.com)
Blackmagic today announced that its URSA Cine Immersive camera is now available for pre-order, with deliveries set to start late in the first quarter of 2025. Blackmagic says that this is the world's first commercial camera system designed to capture 3D content for the Vision Pro.
Android XR (google)
In partnership with Samsung and Qualcomm, we announced Android XR, a platform to extend your reality to explore, connect and create in new ways.
Virtual Geometry in Bevy 0.15 (jms55.github.io)
It's been a little over 5 months since my last post where I talked about the very early prototype of virtual geometry I wrote for Bevy 0.14.
Licking this "lollipop" will let you taste virtual flavors (arstechnica.com)
A team of Hong Kong scientists has now developed a handheld user interface shaped like a lollipop capable of re-creating several different flavors in a virtual environment, according to a new paper published in the Proceedings of the National Academy of Sciences (PNAS).
Lens breakthrough paves the way for ultrathin cameras (physicsworld.com)
A research team headed up at Seoul National University has pioneered an innovative metasurface-based folded lens system, paving the way for a new generation of slimline cameras for use in smartphones and augmented/virtual reality devices.
Breaking out of VRChat using a Unity bug (khang06.github.io)
This vulnerability is patched in VRChat 2024.3.1p4 and Unity 6000.0.20f1, 2022.3.48f1 and 2021.3.44f1.
Call to join PiEEG for VR researcher, great chance to combine brain, gaming, VR (pieeg.com)
Hello friends, virtual reality researchers, and start-ups, especially those with virtual reality (VR) device prototypes and EEG devices! We are excited to announce that PiEEG will soon launch a very small wearable brain-computer interface (https://github.com/pieeg-club/ironbci). We are always inspired by virtual reality applications and would be delighted to discuss opportunities for collaboration on integrating BCI with virtual reality devices.
The Matrix: Infinite-Horizon World Generation with Real-Time Interaction (thematrix1999.github.io)
How close are we to realizing the vision of The Matrix (1999), where AI crafts a fully immersive, interactive world, blurring the line between reality and illusion? Imagine a limitless digital universe, created in real-time with visuals that rival reality itself. This project is a pioneering step toward that vision—a first glimpse into humanity’s own "Matrix."
La Basilica Di San Pietro (microsoft.com)
Photogrammetry, AI, and digital preservation combine to create a digital twin of St. Peter’s Basilica with thousands of images, allowing visitors to explore it in detail from anywhere in the world.
Windows Comes to the Meta Quest (techcrunch.com)
If Windows in mixed reality sounds like your idea of a good time, rejoice. Microsoft said on Tuesday at Microsoft Ignite 2024 it’s bringing the “full capabilities” of Windows 11 to the Meta Quest 3 and Quest 3S in December as part of a public preview.
Virtual Shoe Museum (virtualshoemuseum.com)
Step into the future of fashion! Simultaneously with ‘Not Looking Back’ in the exhibition hall of the cultural center, d’Academie Beeld organizies an additional exhibition ‘Fashion Reflections’ on fashion and shoe design in our Square Room. This exhibition showcases silhouettes and creations by graduates, combined with photo and video displays. d’Academie Beeld is a key part of this project, as...
Squeezed through the eighth dimensional portal (2008) (wordpress.com)
Yesterday, my one month occupancy of the Rezzable Visions sim came to an end.  At the end of September, RightAsRain Rimbaud (of Rezzable) challenged me to make my vision a reality.  Thus began October 2008, the most frantic, yet productive month of my Second Life.
Testing the Vision Pro with New Ultrawide Display Option in VisionOS 2.2 (macrumors.com)
The first developer beta of visionOS 2.2 came out yesterday, and it includes a much anticipated new feature for Vision Pro users.
Virtual Texturing (playerunknownproductions.net)
Building a game engine that supports earth-sized environments requires us to pay attention to the scalability of our engine. For example, the amount of data existing on the planet cannot be loaded into RAM or VRAM. Every system we design needs to take into account the assumption that data is not loaded and needs to be streamed in or in some cases even needs to be generated first.
VisionOS 2.2 Beta Adds Wide and Ultrawide Modes to Mac Virtual Display (macrumors.com)
Apple today seeded the first beta of visionOS 2.2 to developers, and it adds the promised "Wide" and "Ultrawide" modes to the Mac Virtual Display feature.
Automat: A tangible interface for virtual things (automat.org)
A tangible interface for virtual things
Neurotechnology boosts memory without surgery (epfl.ch)
EPFL researchers have combined virtual reality, non-invasive brain stimulation and advanced brain imaging techniques to improve spatial navigation in healthy participants.