Hacker News with Generative AI: Virtual Reality

The Matrix: Infinite-Horizon World Generation with Real-Time Interaction (thematrix1999.github.io)
How close are we to realizing the vision of The Matrix (1999), where AI crafts a fully immersive, interactive world, blurring the line between reality and illusion? Imagine a limitless digital universe, created in real-time with visuals that rival reality itself. This project is a pioneering step toward that vision—a first glimpse into humanity’s own "Matrix."
La Basilica Di San Pietro (microsoft.com)
Photogrammetry, AI, and digital preservation combine to create a digital twin of St. Peter’s Basilica with thousands of images, allowing visitors to explore it in detail from anywhere in the world.
Windows Comes to the Meta Quest (techcrunch.com)
If Windows in mixed reality sounds like your idea of a good time, rejoice. Microsoft said on Tuesday at Microsoft Ignite 2024 it’s bringing the “full capabilities” of Windows 11 to the Meta Quest 3 and Quest 3S in December as part of a public preview.
Virtual Shoe Museum (virtualshoemuseum.com)
Step into the future of fashion! Simultaneously with ‘Not Looking Back’ in the exhibition hall of the cultural center, d’Academie Beeld organizies an additional exhibition ‘Fashion Reflections’ on fashion and shoe design in our Square Room. This exhibition showcases silhouettes and creations by graduates, combined with photo and video displays. d’Academie Beeld is a key part of this project, as...
Squeezed through the eighth dimensional portal (2008) (wordpress.com)
Yesterday, my one month occupancy of the Rezzable Visions sim came to an end.  At the end of September, RightAsRain Rimbaud (of Rezzable) challenged me to make my vision a reality.  Thus began October 2008, the most frantic, yet productive month of my Second Life.
Testing the Vision Pro with New Ultrawide Display Option in VisionOS 2.2 (macrumors.com)
The first developer beta of visionOS 2.2 came out yesterday, and it includes a much anticipated new feature for Vision Pro users.
Virtual Texturing (playerunknownproductions.net)
Building a game engine that supports earth-sized environments requires us to pay attention to the scalability of our engine. For example, the amount of data existing on the planet cannot be loaded into RAM or VRAM. Every system we design needs to take into account the assumption that data is not loaded and needs to be streamed in or in some cases even needs to be generated first.
VisionOS 2.2 Beta Adds Wide and Ultrawide Modes to Mac Virtual Display (macrumors.com)
Apple today seeded the first beta of visionOS 2.2 to developers, and it adds the promised "Wide" and "Ultrawide" modes to the Mac Virtual Display feature.
Automat: A tangible interface for virtual things (automat.org)
A tangible interface for virtual things
Neurotechnology boosts memory without surgery (epfl.ch)
EPFL researchers have combined virtual reality, non-invasive brain stimulation and advanced brain imaging techniques to improve spatial navigation in healthy participants.
Virtual archaeology: Recreating the first PC I ever used (2022) (fabulous.systems)
There are some things in life you will remember forever. In case you are just like me, then the very first PC you ever used is most likely one of these things.
Automat (automat.org)
A tangible interface for virtual things
How Virtual Reality Died (honest-broker.com)
A big birthday happens tomorrow. But don’t expect a celebration.
Minecraft is ending all virtual reality support next spring (engadget.com)
For Minecraft players, virtual and mixed reality will soon go the way of a hissing creeper.
Apple may stop producing Vision Pro by the end of 2024 (macrumors.com)
Apple has abruptly reduced production of the Vision Pro headset and could stop making the current version of the device completely by the end of 2024, The Information reports.
The Non-Pro Apple Vision Headset Will Reportedly Be "About $2000" (uploadvr.com)
The first non-Pro Apple Vision headset could arrive next year at around $2000, Bloomberg's Mark Gurman reports.
Ask HN: Is anyone working at least 4 hours daily on an Apple Vision Pro? (ycombinator.com)
It's been 8 months since the initial reviews, so I would love to know if anyone has managed to really become productive and comfortable working hours a day on the Apple Vision Pro.
Microsoft Is Discontinuing HoloLens 2, with No Replacement (uploadvr.com)
HoloLens 2 production has ended, Microsoft confirmed to UploadVR.
Microsoft Is Discontinuing HoloLens 2 with No Replacement (uploadvr.com)
Microsoft Is Discontinuing HoloLens 2, With No Replacement
Virtual Angkor (virtualangkor.com)
The Virtual Angkor project aims to recreate the sprawling Cambodian metropolis of Angkor at the height of the Khmer empire’s power and influence around 1300 C.E. A groundbreaking collaboration between Archaeologists, Historians and Virtual History specialists based in Australia, Cambodia and the United States, the project is designed to bring Angkor to life.
Meta is discontinuing the Quest Pro two years after launching it (theverge.com)
Meta is discontinuing the Quest Pro, its high-end VR headset launched in 2022 that we said “isn’t very good.”
WebXR ships now in Safari for Apple Vision Pro enabled by default for all users (twitter.com)
The Legend of Holy Sword: An Immersive Experience for Concentration Enhancement (arxiv.org)
Concentration is significant for maximizing potential in any activity. However, traditional methods to improve it often lack direct and natural feedback. We propose an innovative and inspiring VR system to experience and improve concentration. In the experience of pulling out the holy sword, which cannot be achieved simply by force, the player receives multimodal concentration feedback in visual, auditory, and haptic senses.
GAZEploit: Remote keystroke inference attack by gaze estimation in VR/MR devices (wired.com)
You can tell a lot about someone from their eyes. They can indicate how tired you are, the type of mood you’re in, and potentially provide clues about health problems. But your eyes could also leak more secretive information: your passwords, PINs, and messages you type.
LÖVR – A simple Lua framework for rapidly building VR experiences (github.com/bjornbytes)
A simple Lua framework for rapidly building VR experiences.
Doom on a Volumetric Display [video] (youtube.com)
Epilepsy Protection for VRChat (github.com/LesseVR)
Meta Reportedly Plans Ultralight Headset with Tethered Puck for 2027 (uploadvr.com)
Meta cancels high-end mixed reality headset after Apple Vision Pro struggles (macrumors.com)
Vision Pro review: Apple's cutting-edge headset lives up to the hype (theguardian.com)