Hacker News with Generative AI: Gaming History

The Game Boy Talk [video] (media.ccc.de)
The 8-bit Game Boy was sold between 1989 and 2003, but its architecture more closely resembles machines from the early 1980s, like the Commodore 64 or the NES. This talk attempts to communicate "everything about the Game Boy" to the listener, including its internals and quirks, as well as the tricks that have been used by games and modern demos, reviving once more the spirit of times when programmers counted clock cycles and hardware limitations were seen as a challenge.
Atari ST 40th Anniversary (goto10retro.com)
The Atari ST was announced at the 1985 Winter Consumer Electronics show in the first week of January, making this month the 40th anniversary of its introduction to the world.
Reverse engineering the Sega Channel game image file format (infochunk.com)
In November 2024, the user RisingFromRuins on the Sonic Retro forum announced that he had found a Sega Channel game image CD for September 1996 while he was going through a lot of PC equipment he had bought years earlier.
Epic Allows Internet Archive to Distribute Unreal and Unreal Tournament Forever (techdirt.com)
One of the most frustrating aspects in the ongoing conversation around the preservation of older video games, also known as cultural output, is the collision of IP rights and some publishers’ unwillingness to both continue to support and make available these older games and their refusal to release those same games into the public domain so that others can do so.
Valve developers discuss why Half Life 2: Episode 3 was abandoned (arstechnica.com)
After Ars spent Half-Life 2's 20th anniversary week looking back at the game's history and impact, Valve marked the occasion with a meaty two-hour YouTube documentary featuring insider memories from the team behind the game itself.
Grim Fandango (filfre.net)
One day in June of 1995, Tim Schafer came to work at LucasArts and realized that, for the first time in a long time, he didn’t have anything pressing to do.
Grim Fandango (filfre.net)
One day in June of 1995, Tim Schafer came to work at LucasArts and realized that, for the first time in a long time, he didn’t have anything pressing to do.
The Return of Stealth Mountain (xeiaso.net)
It's more than a sneaky peak, it's a legend reborn.
Feds: You Don't Have a Right to Check Out Retro Video Games Like Library Books (gizmodo.com)
The U.S. Copyright Office denied an exemption from the DMCA to allow gaming historians to access out-of-print games they can’t legally get anywhere else.
Ask HN: What old video games did you love that haven't left a large footprint? (ycombinator.com)
Once in a while I think back to games I used to play as a kid/teen, and while some are considered classics, many seem to have been forgotten by time. Curious which games in your opinion should be more talked about?
How Cosmo's Cosmic Adventure DOS Game Works? (cosmodoc.org)
From Infocom to 80 Days: An oral history of text games and interactive fiction (arstechnica.com)
Ask HN: What are some must-read books about video games and gaming history? (ycombinator.com)
Super Mario 64's "Unopenable" Door Opened After 28 Years (timeextension.com)
Inside the Super Nintendo cartridges (fabiensanglard.net)