Hacker News with Generative AI: LucasArts

Grim Fandango (filfre.net)
One day in June of 1995, Tim Schafer came to work at LucasArts and realized that, for the first time in a long time, he didn’t have anything pressing to do.
Grim Fandango (filfre.net)
One day in June of 1995, Tim Schafer came to work at LucasArts and realized that, for the first time in a long time, he didn’t have anything pressing to do.