Hacker News with Generative AI: Audio Engineering

Ask HN: Seeking device to normalize audio output for consistent volume levels (ycombinator.com)
Hello hn. I'm looking for a device that I can insert between the audio output and speaker to normalize the audio.
De-smarting the Marshall Uxbridge (sig7.se)
This is the story of a commercially unavailable stereo pair of the bi-amped Marshall Uxbridge, with custom-built replacement electronics: active filters feeding two linear power amps. Listening to this high-fidelity set has brought me immense enjoyment. Play a great album on these near-fields, and the result is close to pure magic! Over and above the accurate reproduction of a wide audio range, the precision and depth of its stereo imaging is stunning.
Show HN: An Open Source Equilizer Plugin (github.com/ashafq)
a5eq.lv2 is an LV2 plugin featuring a 5-band equalizer that includes a Low Shelf, three Peaking filters, and a High Shelf. It's crafted to assist both amateur and professional audio engineers in precise sound sculpting and can be employed across various audio engineering tasks such as studio production, mastering, or live sound tweaking.
How to measure frequency response of a speaker at home (crabman.me)
Short answer: no, Soundcore Motion+ sounds the same via bluetooth and aux-in.
YouTuber repairs audiophile preamp, gets copyright strike [video] (youtube.com)
Show HN: Automate your studio – mute a mixer channel to turn your PTZ camera (github.com/KopiasCsaba)
OSCBridge is a tool to help automate operations with audio/streaming gear.
Phased Array Microphone (2023) (benwang.dev)
A 192-channel phased array microphone, with FPGA data acquisition and beamforming/visualization on the GPU. Phased arrays allow for applications not possible with traditional directional microphones, as the directionality can be changed instantly, after the recording is made, or even be focused at hundreds of thousands of points simultaneously in real time.
The bucket brigade device: An analog shift register (10maurycy10.github.io)
Nowadays, digitally delaying audio is easy, but historically we had to use devices like the TCA350, a fully analog delay line:
SNES and Playstation Cubic Adpcm Interpolation (jsgroth.dev)
It’s been a minute, and I haven’t done a whole lot of emulation work recently, but this is a topic I’ve wanted to do a short post about for a while: a really simple audio enhancement for SNES and PlayStation emulation that works surprisingly well with some games. It’s more noticeable for SNES, but there are some PlayStation games that benefit from this as well!
It's called a dance floor (seekhifi.com)
Pound-for-pound, Vogue by Madonna is one of the most remarkable examples of artificial stereophonic sound ever produced.
Are rotary mixers better? (djmag.com)
For years, rotary mixers have been status symbols of superior build and sound quality. But is rotary always ‘better’ by default? Or has the cult of the rotary mixer created a monster? Declan McGlynn investigates
How to Make a Legit Sound Camera [video] (youtube.com)
Making a rickroll laser: A parametric speaker (10maurycy10.github.io)
Most speakers emit sound in all directions because they are relatively small compared to the wavelength.
Ask HN: Determine sound quality of a file, objectively? (ycombinator.com)
How CD pregaps gained their hidden track superpowers (tedium.co)
The Grateful Dead's Wall of Sound (2019) (audioacademy.in)