Hacker News with Generative AI: Terrain Rendering

VoxelSpace: Terrain rendering algorithm in less than 20 lines of code (2020) (github.com/s-macke)
Let us go back to the year 1992. The CPUs were 1000 times slower than today and the acceleration via a GPU was unknown or unaffordable. 3D games were calculated exclusively on the CPU and the rendering engine rendered filled polygons with a single color.
Geometry clipmaps: simple terrain rendering with level of detail (2017) (mikejsavage.co.uk)
Geometry clipmaps are a neat rendering technique for drawing huge terrains in real-time.