Building an ECS #3: Storage in Pictures
(medium.com)
In my previous “Building an ECS” articles I used code examples to explain a few things. This time I’m going to use pictures to explain many things about how Flecs stores game data. This will (hopefully) give a more intuitive and holistic understanding of the internals of an Entity Component System, even if I’m skimping a bit on details here and there :)
In my previous “Building an ECS” articles I used code examples to explain a few things. This time I’m going to use pictures to explain many things about how Flecs stores game data. This will (hopefully) give a more intuitive and holistic understanding of the internals of an Entity Component System, even if I’m skimping a bit on details here and there :)