Hacker News with Generative AI: State Machines

Pretty State Machine Patterns in Rust (2016) (hoverbear.org)
Lately I've been thinking a lot about the patterns and structures which we program with. It's really wonderful to start exploring a project and see familiar patterns and styles which you've already used before. It makes it easier to understand the project, and empowers you to start working on the project faster.
Socrates is a state machine: sans IO with async Rust (sminez.dev)
Show HN: a Rust library for creating hierarchical state machines (docs.rs)
Moku is a Rust library for creating hierarchical state machines.
The biggest microcode attack in our history is underway (theregister.com)
When your state machines are vulnerable, all bets are off
Invisible State Machines in Rust: Navigating Rust's Impl Future Return Types (hackintoshrao.com)
"What Type Is This, Anyway?"
Statum: Zero-Boilerplate Compile-Time State Machines in Rust (github.com/eboody)
Statum is a zero-boilerplate library for finite-state machines in Rust, with compile-time state transition validation.
Why Payments Engineers Should Avoid State Machines (alvaroduran.com)
There are two ways to represent movement.
Show HN: I built an online state machine editor (protocoldesigner.dev)